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Archive for July, 2008

Review: Too Human (Demo) (Xbox 360)

Uninspired and uninspiring.

While there are many words to describe Too Human, “fantastic” or “awe-inspiring” are not ones that you’ll find in this review of the demo that was released on the Xbox Live Marketplace.

While the visual are okay, the combat system of Too Human feels too boring to even justify it being in a game. Couple the combat system with a wacky control scheme (my guy ended up facing the wrong way while firing more often than hitting the target) and you have a recipe for turning what could potentially be a grade-A title into another B-class shot of mediocrity.

The cut-scenes can be skipped, which definitely ups the points in my book, since most of the demo is showing off where you’re walking around (which I presume is supposed to be a gorgeous backdrop), which looks like an uninspired castle-cave mixture. The soldiers you’re with keep mentioning that the cold and barren-looking place you’re in is abandoned, even though you keep getting assaulted by waves of mechanized enemies.

What’s more, the troops I was with repeated themselves a couple times, something about “making every shot count.” This was an issue with the original Halo on the Xbox, where the repetition all but drove me insane. But I digress.

Let me get back to the issue at hand: the combat system. The system involves using the right thumbstick to hack and slash using your sword, and while holding the L and R triggers (each fires a separate weapon), using the right thumbstick targets whoever’s in front of you. This is great, when it works. But my issue was while firing guns, when I’d change my target to the left, my guy would lose target and start shooting at nothing. Even more irritating, the sword play is incredibly boring to watch, and when you try to slash at a distant enemy, you do this idiotic-looking glide/skating motion that is poorly designed, to say the least.

For a demo, it definitely is not worth the amount of time it took to download. I’d say if you were looking forward to this game, the demo will let you down severely.

I’m not going to give this a number score just yet, since the full version isn’t out. If the combat system of the actual release is the same, expect to see this turn into a review for the full version.

Edit: I’ve decided to give this one a number score, since the full game is almost no different than the demo, unfortunately. I give it a 6/10, mainly for the lack of a decent combat system and the terrible dialogue.

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Metrocon 2008

Metrocon logo

Metrocon logo

I’ve returned from Metrocon 2008 at the Tampa Convention Center in Tampa, Florida. I did a huge amount of picture taking and idea gathering (as well as some goodies that I may use in contests here on the site). I’ll be posting my pictures soon in a gallery somewhere, so keep an eye out for it!

This was a cool convention, and it’s Florida’s largest Anime convention. While I’m not a huge anime fan, they did have their fair share of game cosplayers/costumes and game fandom there that kept me satisfied.

Anywho, I’m back from the three-day foray, and I’m quite pleased!

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Long time no post…

Sorry about the lack of updates lately. I’ve been busy playing Grand Theft Auto IV and Battlefield: Bad Company for the Xbox 360, alongside Pokémon Pearl for the DS and Patapon for the PSP. I’m borrowing Patapon, but I’ll be updating my list of owned games to reflect some recent purchases I’ve made soon.

On top of that, I’d like to announce the new category here in Zomgrei’s repertoire: Lists. Everyone loves them, and I’m going to try to make new ones every chance I can!

Anyways, more updates to come. Stay tuned, Zomgrei fans.

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